Armour
General Armour Introduction
⬥ There are three categories of armour:
• Power: any armour with a style bonus
• Hybrid: anything stated as "hybrid"
• Tank: any other item (also has more armour than power / hybrid)
⬥ Armour tiers are based on the level required to equip them
⬥ Equipping armour provides style and armour bonuses
• These bonuses are based on armour category and tier
• Generally armours in the same category and tier will have equal bonuses
⬥ Wearing off-style armour slots (excluding cape slot) provides an accuracy penalty based on armour bonus
• "Off-style" is any style that does not match your equipped main hand / 2H weapon
• Hybrid gear incurs no penalty
• This penalty is near-doubled (0.8 → 1.5) when using the Necromancy combat style.
⬥ Some armour sets have set effects which may be useful
Melee Armour
Ranged Armour
Magic Armour
Necromancy Armour
Gloves
Boots and Capes
Weapons
General Weapons Introduction
⬥ The tier of a weapon is the listed equip requirement. Generally the damage and accuracy tier match that
• Exceptions include:
(T90 damage, T75 accuracy), GWD2 weapons (T80 damage, T90 accuracy), and
(T88 damage, T85 accuracy)
⬥ For dual-wield weapons:
• Overall damage tier is equal to 66% of the main hand's tier and 33% of the off-hand's tier
• Overall accuracy tier you have is equal to your main hand's tier fully.
⬥ For ammo'd
weapons and
weapons:
• Damage tier is equal to the minimum between the weapon tier and the ammo / spell tier
⬩ E.g. a T90 weapon with a T1 ammo / spell has T1 damage
T60-T89 Weapons
Notable Weapons
⬥
is a solid spec weapon for mage, deals decent damage and improves accuracy
⬥
are solid melee DW. They do T88 damage but have T85 accuracy. Use !leng for effect info
⬥
with
are your primary magic DW until purchasing
. They do T80 damage but have T90 accuracy
T90-100 Weapons
Notable Weapons
⬥
is BiS halberd with a strong AoE passive and spec
⬥
is a solid 2H to use until
/ ![]()
⬥
increases
,
, and
duration by 50%, rounded down
⬥
best 2H until
. Has a strong special attack, see !sgb for some more info
⬥
has a very strong special attack, but is relatively hard to use well
⬥
have passive effects and a special attack on the mainhand, see !sanctumdw for more info
⬥
has one of the strongest special attacks, and passive effects. See !fsoa for some more info
⬥
best 2H, has a strong spec, and is very consistent, see !bolg for more info
⬥
strong passive, deals high damage if spec is used on ![]()
⬥
has a great special attack (can use t70 for
!)
⬥
best necromancy main hand
⬥
best necromancy off-hand
⬥
have passive effects and a special attack on the main hand
Defenders and Shields
Rings
Necklaces
Skillcape Perks
Pocket Slot
Notable Pocket Slots
⬥
is a very cheap pocket slot to buy and average to maintain, and relatively good to use (
64,220 per hour)
⬥
is an expensive pocket slot to buy, but is strong and very cheap to use (
85,298 per hour)
⬥
a pivotal pocket slot for every style, but costly to use (
4,311,111 per hour), see !grim for more info
⬥
(
252,437) /
(
179,041) are both strong choices for killing mobs and AOE targets
Ammo Slot
Rune Pouch Setup
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Situation 1 - Banking / AFK
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⬥ Utility
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⬥ Aspects
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Situation 2 - Magic Combat
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⬥ Attacks
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⬥ Utility
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• For
or
bring ![]()
Situation 3 - Non-magic Combat
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⬥ Utility
(via
)
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• For
or
bring ![]()
• For
or
bring ![]()
• For
bring
or swap
for ![]()
Banking Preset
Source & licence
By PvME contributors under CC BY-NC-SA 4.0. Navigation and typography adapted. Unavailable source links and contributor names are labelled. Embedded media has separate rights.
Copied on 10 Nov 2026. Not rechecked against the current game.
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