Introduction
Note: Use the Table of Contents in this page’s contents navigation to find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).
• Debuff spells like Vuln
or Enfeeble
or Smoke Cloud
do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in PvM help (external Discord).
Melee 
This section covers basic abilities, enhanced abilities, ultimate abilities, utility abilities and special attacks for Melee.
Basic Abilities
!gbarge
Enhanced Abilities
Special Attacks
1.2 (stacks with 1.25 * 1.2 = 1.5 boost), or 1.1 when using 2 * 1.1 = 2.2 boost
⬥ Multiplicative 10% reduction to hitchance debuff
⬥ These effects lasts 1 minute
⬥ Can take weapon off and retain spec effect
Ultimate Abilities
Utility Abilities
Source & licence
By PvME contributors under CC BY-NC-SA 4.0. Navigation and typography adapted. Unavailable source links and contributor names are labelled. Embedded media has separate rights.
Copied on 10 Nov 2026. Not rechecked against the current game.
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